Using the power of Unreal Engine and Nvidia RTX to produce 4K raytraced visuals with complex car paint materials in Realtime.
We wanted to see how far we could push Unreal Engine in Realtime graphics with HDRI lighting. We used the pre-build "Studio" template along with some custom lights and materials, imported my geometry from Cinema 4D using Datasmith set up the shots and had 4K previz done in a matter of hours, a process that would usually take a lot longer using offline production software and rendering.