Neural Rendering uses the power of AI and Neural Networks to render CGI sequences trained on large datasets.
Using a small cluster of NVIDIA GPUs we were able to run a Deep Faking system in Realtime, on top of a Realtime CG character. Although this doesn't quite cross the uncanny valley. It gets amazingly close.
This opens a ton of possibilities, training custom actors with different live footage or mocap.
Programs:
- Unreal Engine
- MetaHuman Creator
- DeepFaceLab
- DeepFaceLive
Hardware:
- 3x RTX 3090 GPUs
- AMD Threadripper 3970x
- 128GB Ram